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Game Projects

I have worked on multiple game projects. A few of them are added here. These games are from different studios and few are from personal projects.

Farmville 2

Publisher: Zynga Games.

Role: Technical Artist.

Description: Invest and express-based mechanics are in this game. I worked as an artist in this game. creating games assets, etc.

Hobbit

Produced by: Juego Studio.

Role: Lead Art and technical art.

Description: This is a battle game. I worked on asset integration and asset optimization.

Zombie Crusade Company

Produced by: Juego Studio.

Role: Lead Art and technical art.

Description: This is a stratagy game and its very similar to Clash of clans games. I worked on asset creation, integration and asset optimization. Particle creation.

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Black Dimond Casino - Slot Game

Publisher: Zynga Games.

Role: Senior Art and Technical artist 

Description: Slot game. Worked on managing vendors. Asset integration,optimization,  tools and shader development.

Game of Throne 

Publisher: Zynga Games.

Role: Senior Technical Artist 

Description: Slot game. I worked on game optimization,asset integration, optimization,  tools, and shader development.

Ordinary Heroes 

Freelance project.

Role: Gameplay programming and technical art.

Description: I worked in gameplay programming and asset integration for this project.

Crazy Kitchen - Match 3 Game

Publisher: Zynga Games.

Role: Senior Art and Technical artist 

Description: Match-3 game. Worked on  Asset creation, integration, optimization,  tools and shader development.

Few 3D Service based games

Produced by: Juego Studio.

Role: Lead Art and technical art.

Description: I worked on asset creation, integration and asset optimization. Particle creation. Animation integration. etc.

Crazy Cake Swap - Match 3 Game

Publisher: Zynga Games.

Role: Senior Art and Technical artist 

Description: Match-3 game. Worked on  Asset creation, integration, optimization,  tools and shader development.

Bee Breaker

This project is my own creation, crafted entirely from the ground up. I've been involved in various aspects of its development, including game design, user experience design, art generation, technical art, as well as programming and the design of the game's architecture.

Ego crush

Produced by: Juego Studio.

Role: Lead Art and technical art.

Description: This is a fighting game. I worked on asset creation, integration and asset optimization. Particle creation. Animation integration. etc.

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