Vasanth Kumar
Technical artist | Game & AI programmer
Game Projects
I have worked on multiple game projects. A few of them are added here. These games are from different studios and few are from personal projects.

Farmville 2
Publisher: Zynga Games.
Role: Technical Artist.
Description: Invest and express-based mechanics are in this game. I worked as an artist in this game. creating games assets, etc.
Hobbit
Produced by: Juego Studio.
Role: Lead Art and technical art.
Description: This is a battle game. I worked on asset integration and asset optimization.


Zombie Crusade Company
Produced by: Juego Studio.
Role: Lead Art and technical art.
Description: This is a stratagy game and its very similar to Clash of clans games. I worked on asset creation, integration and asset optimization. Particle creation.
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Black Dimond Casino - Slot Game
Publisher: Zynga Games.
Role: Senior Art and Technical artist
Description: Slot game. Worked on managing vendors. Asset integration,optimization, tools and shader development.

Game of Throne
Publisher: Zynga Games.
Role: Senior Technical Artist
Description: Slot game. I worked on game optimization,asset integration, optimization, tools, and shader development.

Ordinary Heroes
Freelance project.
Role: Gameplay programming and technical art.
Description: I worked in gameplay programming and asset integration for this project.

Crazy Kitchen - Match 3 Game
Publisher: Zynga Games.
Role: Senior Art and Technical artist
Description: Match-3 game. Worked on Asset creation, integration, optimization, tools and shader development.

Few 3D Service based games
Produced by: Juego Studio.
Role: Lead Art and technical art.
Description: I worked on asset creation, integration and asset optimization. Particle creation. Animation integration. etc.

Crazy Cake Swap - Match 3 Game
Publisher: Zynga Games.
Role: Senior Art and Technical artist
Description: Match-3 game. Worked on Asset creation, integration, optimization, tools and shader development.

Bee Breaker
This project is my own creation, crafted entirely from the ground up. I've been involved in various aspects of its development, including game design, user experience design, art generation, technical art, as well as programming and the design of the game's architecture.

Ego crush
Produced by: Juego Studio.
Role: Lead Art and technical art.
Description: This is a fighting game. I worked on asset creation, integration and asset optimization. Particle creation. Animation integration. etc.
